We are mastering the genre of harmful advice. We translated an article from the Gamasutra resource, where they tell us how to ignore the testers’ reviews correctly.

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Everyone knows that getting useless feedback from testers is very tedious and unpleasant. Let’s be honest, most of the reviews are useless. If not everything.

So here are seven tips for you on how to properly ignore boring testers with their stupid feedback. Especially if they dare to say things you don’t want to hear.

1. Remember that testers are not given to understand you

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Here’s a universal tip. All the other items on our list are spare, plan B in case something goes wrong. If your great idea has not reached the tester, it is most likely because he is stupider than you. And if you were wrong about his mental abilities, then sooner or later he will understand everything. So what’s the point of straining?

2. Explain the incomprehensible to them

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All right. Since they are so stupid and do not understand the simplest things that are obvious to any gem designer, explain to them. Tell us in detail what you meant in each case. Tell them how they should understand the plot twists in your game, why this door in the wall on the third floor level and why this endless staircase leads nowhere. A detailed explanation will definitely make them understand everything and recognize your game as flawless.

3. Show how to play your game correctly

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If they STILL don’t catch up, take matters into your own hands. Create a tutorial up to the fifth level. Make the tester spend a couple of days studying. In the end, just take away his device and show him how to play!

4. Ignore them if they are younger or more inexperienced than you

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If the tester is younger than you, then this is a clear sign that the value of the feedback of such a tester is zero. Haven’t played Super Mario on an old-school Dendy? Didn’t pass Dark Souls? Watching letsplayers? What does this schoolboy even understand about games! You don’t need their opinion.

5. Ignore them if they are older or not part of the CA

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Let’s make it clear: you are a game developer. This means that you know everything about your target audience. Yes, you are the CA yourself! If someone is older than you, then he simply cannot understand it. Oldies refer to any ancient trash like Super Mario, complain about letsplayers. They are thrown off the steamboat of modernity and have no idea what it means to “be in trend”. You won’t need their feedback either.

6. Do not allow testers to play your game

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This method is the most effective. To avoid feedback, just don’t let anyone play your game. As soon as the dirty paws of pathetic testers touch the controller / touchpad / keyboard, your great idea will immediately be desecrated, and every mortal will be able to scold the wonderful creation of your hands with impunity! So hide your game right up until the release. Name the folder with the working materials “ACCOUNTS” so that no one would think to get in there.

7. Don’t make games at all

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Everything secret sooner or later becomes clear. Unless you burn the hard drive after you finish the game, someone will definitely get to it, play it and ruin everything. Therefore, the only way to protect yourself from stupid reviews is not to make any games at all. Never. Then the game will forever remain perfect, beautiful and unsurpassed – in your imagination.

A source: http://gamasutra.com

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