How to understand that the game turned out to be successful, what is a meta-game, why do the necessary daily tasks? The answers to these and other questions are in our selection of the main materials of the week.

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Fun or gone: 33 key benchmarks for evaluating the success of games

33SOOMLA has collected in one post indicators by which you can roughly estimate how successful the game turned out to be. We share.

“A clean update without a feature gives an increase of less than 5% or does not give at all”: VGTRK about children’s applications

mimimiThe children’s game “Mi-mi-bears” has gained more than 1 million downloads in four months in the CIS. In this regard, we talked with Alexey Ilyin, the head of children’s projects of the VGTRK gaming direction, about the project, its development and the children’s games market.

What is a Meta-game?

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What is a meta-game in games, what it is responsible for and why both developers of fritupley and premium products should remember about it,” said Andrey Kosciusko, director and game designer of Creoteam in his blog. With the kind permission of the author, we publish the material on our pages.

“We treat the pixel like a Greek mosaic”: Pinokl Games about the development and support of Party Hard

Pinokl-Games-o-razrabotke-i-podderzhke-Party-Hard1On August 25, the game Party Hard turned one year old. In this regard, we talked with its developer – the Ukrainian team Pinokl Games – about the history of the project and how it was conducted after launching on Steam.

How to do daily tasks and not screw up?

HSWhat are daily tasks for and how to fit them into the game correctly, – said Alexander Collins, senior engineer at Mobile Games Company. We have translated the text and are sharing it with you.

“An official from the Moscow government department came to us and expressed a desire to become a game designer”

K-nam-prishyol-chinovnik-iz-departamenta-pravitel-stva-Moskvy-i-iz-yavil-zhelanie-stat-gejmdizajneromThe director of Scream School told App2Top.ru about the history of the school, how its processes are built, as well as who and what it teaches.

Developer Diaries: Slash Arena
Its author, Alexander Simakhin, shared about all stages of the development of the minimalistic Slash Arena MMO in his blog.

Dnevniki-razrabotchikov-Slash-Arena An expanded version of the material can now be read here.