обед

The central events and the best materials of the past week in our traditional weekly compilation.

Why did Google need Twitch?According to unconfirmed reports, Google is going to acquire Twitch for $ 1 billion.

What for?

The freemium-monetization curve is continuous!An article about the freemium-monetization curve.

Interview with Game Garden: it costs at least $200-250 thousand to develop a good time manager.Recently, the Russian Game Garden studio released the Farmdale time manager.

We contacted Yuri Pomortsev, the general director and co-owner of the studio, and asked him about the market of time managers.

The three main trends of mobile advertisingRobert Woolfrey, Managing director of Millennial Media in Southeast Asia, told his company’s blog about the three main trends in the mobile advertising market.

Touch panel as the next stage in the evolution of smartphones?A curious note has appeared in the Super Fun Time Happy Blog, which offers an elegant solution to the “thumb problem”, which is relevant for all touch devices.

Publishers force to implement pay-to-win balanceIndependent developers of mobile games are dissatisfied with the requirements that publishers set for their projects.

They say that they now require not just to implement free-to-play, but to optimize the balance in such a way that it was necessary to invest real money for game wins.

Android platform is better in terms of retention and engagement than iOSSwerve has published a recent study in which it revealed the difference between iOS and Google Play on key indicators: retention, engagement and monetization.

Dungelot 2 is back in the App StoreThe other day, Dungelot 2 from the Russian Red Winter Software team returned to the App Store after a long absence.

We talked with one of the creators of the project, Dmitry Mitrofanov, about how the project has changed in recent months.

Virality as a virusAn article by Valerie Coffman, founder of the analytical company Fastie, about virality.

Ruzzle Adventure was released worldwide today (interview with developers)One of the most popular puzzles of last year – the Ruzzle game – on May 22, a sequel appeared — Ruzzle Adventure.

Editor-in-Chief App2Top.ru I caught the authors of the project from MAG Interactive at the Nordic Game 2014 conference currently taking place in Sweden and asked about how the game was being developed.

Distimo: role-playing games bring the most moneyIn March, new game subcategories appeared on Google Play.

Distimo decided to find out how these changes affected app downloads and revenue.

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