How much the Russian version of the mobile “Siberia” earned in a month, what books a game developer needs to read, how the Proto Raider platformer was developed – all this and much more in our traditional selection of the most popular materials of the previous week.
Must read: 150 useful books for game developers
Computer science teacher Damien Djauti from the French University of Montpellier II has compiled a list of 150 books for game developers.
The Russian version of the mobile “Siberia” earned about $40 thousand in a month
In an interview App2Top.ru the company “Buka” told about its activities today, as well as about the success of mobile “Siberia” in the Russian market.
Top 50 blogs about marketing and more
Based on a survey among its readers, Thenextweb compiled a list of the most useful blogs on the English-speaking Internet.
Topics – marketing, social media and productivity in general. We are sharing this list with you
Good and Evil Cop: Looney Tunes Dash!
We continue the cycle of materials in which the editors discuss interesting game projects.
Today we are discussing the Looney Tunes Dash runner!
Rolocule Games offers a Wii experience within the Android ecosystem
Technology similar to the Wii, thanks to which it sold a huge circulation, can now be used in mobile devices.
The Playr app allows you to create games on your smartphone
Eighteen-year-old developer Chris Galzerano has created an application with which you can make mobile games in your own smartphone.
Puzzle Lab about the history of the development of the first ASCII platformer – Proto Raider
Recently, the Krasnoyarsk studio Puzzle Lab released a unique platformer Proto Raider, the graphics of which are completely based on the use of symbols.
Yesterday, the game received a feature from Apple in the “Best New Games” category in more than 110 countries, including the UK, Sweden and Russia. We talked with the company’s founder Andrey Fomin about the project.
Chartboost about the promotion and situation on the mobile games market
The other day, Maria Alegre, co-founder and CEO of the Chartboost advertising network, presented a printed version of her report with GDC “Seven questions that a developer should ask himself when monetizing a mobile game” on the company’s blog.
Case study: Walkr promotions by WakeApp and LiftApp services
We are opening a new category “Case”, within which advertising networks will be able to share examples of game promotion from their own practice.
The first case is devoted to how the Walkr project from the Taiwanese Fourdesire was progressing.
Other materials on the topic: