On November 21, WN Summit Vietnam'24 will be held in Ho Chi Minh City, the largest city in Vietnam.

On this day, the Én Restaurant & Event Space, located in the heart of the city, will become a focal point for the game development community.

The event will attract both well-known international players and local companies. The upcoming event will allow industry professionals to share experiences and network in a friendly professional atmosphere.

Organizers expect participants from companies like Tencent Cloud, Superfine, and BLKBOX.ai, along with the Vietnam Game Developers Association (VGDA).

The key partner of the event will be AppGrowing, an international analytics platform for mobile advertising from YouCloud.

AppGrowing will conduct a prize draw among all event participants – offering a Beats Pill speaker. To enter, participants will need to submit their business card.

The program includes presentations by international experts and local publishers. At the evening's conclusion, attendees can engage in networking and converse with colleagues, as well as compete for a prize from the sponsor.

Here's a bit about the speakers and their presentations:

  • Parker Wu from AppGrowing will discuss the latest global trends in mobile game advertising through examples from puzzle and RPG genres;
  • Ryan Liao, the CEO of BLKBOX.ai, will explore how artificial intelligence can create mobile project creatives "90% faster and 80% cheaper";
  • Christian Nguyen, author of the first Vietnamese book on game design and mentor of Google's educational program for Vietnamese developers, will discuss the role of young specialists in Vietnam's gaming industry development;
  • Jennifer Vu from VGDA will explain how startups can successfully enter the Vietnamese gaming market and compete with well-known players.

The full schedule of talks is available on the WN Summit Vietnam’24 page on the WN Hub platform.

The previous event, WN Connect Vietnam’24, took place in April 2024. It gathered representatives from 124 companies, mainly development studios and publishers. Almost half of the participants were top and middle-level managers.

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