A week ago, an online Game Industry Legal Conference was held on the WN Hub platform. We share the main results of the event.

A few numbers

The conference lasted two days and was held in one stream — from October 6 to October 7. It was attended by independent legal experts, as well as representatives of law firms and leading gaming companies: Playrix, Yodo1, Innova, Valve, SEGA, Riot Games, Gameloft, MYTONA, Voodoo, Game Insight, Gly, Sybo, MY.GAMES, Playgendary and others.

According to the organizers, about 700 people from Russia, Ukraine, the USA, Germany, Spain, the Netherlands, Poland, etc. gathered at the Game Industry Legal Conference.

The event was free. To participate in the conference, it was enough to register on the WN Hub platform, at the facilities of which the event took place.

Themes

The speakers of the Game Industry Legal Conference presented more than a dozen reports in which they discussed the most relevant aspects of the gaming industry.

Among the topics raised were:

  • global difficulties of taxation of the gaming industry;
  • regulation of the sale of in-game items;
  • best practices for protecting gaming IP;
  • what to do if the game is removed from the store;
  • opportunities to protect the rights to game mechanics;
  • esports sponsorship: lessons learned in 2020 and an action plan for 2021.

The guests of the conference could not only listen to the speeches, but also, if desired, get free legal advice. In addition, a digital exhibition area with stands of sponsors also worked during the lectures.

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The Game Industry Legal Conference was held with the support of the Semenov & Pevzner law firm and the WN Hub team. This was the first such event on legal topics, but, as the organizers say, it will not be the last.

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