The other day, Peter Molyneux announced the Legacy blockchain game. Nothing is really known about the project yet, but the possibility of buying virtual land in the form of NFT has already attracted the first customers. In three days, Molineux Studio 22cans managed to sell digital plots worth £40 million ($53 million).What is Legacy?

22cans announced Legacy on December 12.

  • The game is positioned as “the world’s first blockchain-based business simulator”.In Legacy, users will be able to build a business empire and set up production of their own products, which will be manufactured by virtual workers.
  • The game implies the possibility of trading between users — they will be able to compete with each other on the open market.
  • For leadership in the race between virtual companies, players will also be able to receive some prizes.Users will be able to earn real money by buying NFT land.
  • The sale of virtual plots is carried out using a special LegacyCoin cryptocurrency based on the Ethereum blockchain.With this currency, you can also purchase unique in-game items in the form of NFT.
  • In addition, owners of virtual businesses will have access to special Legacy Keys.
  • They can be lent to other users who want to participate in Legacy, in exchange for a portion of the profits from the enterprises they have launched.Legacy will be included in the catalog of the Gala blockchain platform.
  • The other day, she launched a fund for crypto games of $ 100 million.First results

The sale of virtual land in Legacy began on Saturday.

According to the Rock Paper Shotgun portal, in a few days users purchased NFT plots totaling 14 thousand ETH. This is equal to approximately £40.5 million ($53.7 million).

The most expensive transaction was the purchase of an old digital site in London, released in a limited edition. For this piece of virtual land, a certain user paid £ 670 thousand ($ 888 thousand).

The release of the new Molineux game is scheduled for 2022. However, his studio 22cans does not have the best reputation in terms of launching its projects. Her first Godus game raised £520,000 (approximately $689,000) on Kickstarter, but was closed after negative reviews. It is still in early access on Steam and has not received updates for five years.

After the failure of Godus, Molyneux wanted to make a mobile title The Trail. However, he also failed due to numerous technical problems and the inability to transfer his purchases to another phone.

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