The Blockchain Game Alliance coalition has prepared a detailed report on NFT games. In particular, she spoke about the sales of game tokens, the size of the audience of such titles, as well as about the main advantages and problems of the segment.

Axie InfinityImportant: sales do not mean the revenue of NFT games.

This is the total volume of trading operations in titles.

Also note that only members of the coalition participated in the Blockchain Game Alliance survey. This is 300 companies. Among them are Polygon, AMD, Ubisoft, Animoca Brands, Gameloft and Atari.

Basic data

  • For the third quarter of 2021 (July-September), NFT sales in games amounted to $2.32 billion. Blockchain Game Alliance did not compare the data with last year, but noted that games accounted for only 22% of all NFT sales ($10.5 billion).
  • In 2021, users actively traded digital land plots. The coalition did not name the volume of sales specifically for the third quarter, but it is known that in the first half of the year the value of such transactions amounted to $ 42.6 million. It is also known that by the end of November, the total market capitalization of applications with virtual worlds increased to a record $4.6 billion. Blockchain Game Alliance attributed this to the growing interest in the concept of the metaverse.
  • In the third quarter, the number of wallets associated with games reached 754 thousand. This is 2453% more than at the beginning of the year.
  • Axie Infinity is the leader in sales of gaming NFT. By the end of the third quarter, the volume of trading operations in the title reached $2.5 billion.
  • Splinterlands is one of the most popular NFT games. At the end of the third quarter, the number of daily active wallets in it exceeded 245 thousand. An increase of 3267% compared to last year.
  • Top 5 games of 2021 by the number of unique active wallets: Alien Worlds, Axie Infinity, Splinterlands, CryptoMines and Bomb Crypto.
  • In 2021, investors invested $4 billion in blockchain games. The five companies that received the largest investments included: Forte ($900 million), Sorare ($783 million), Dapper Labs ($607 million), Mythical Games ($270 million) and Animoca Brands ($221 million).
  • Andreessen Horowitz (a16z), Arca, BITKRAFT Ventures, Coinbase, Galaxy Interactive and Softbank were among the most active investors for the whole year.

The Future of Blockchain

  • 55% of survey participants have been using blockchain technology for more than a year. 16% are just going to join it.

  • 37% of companies are confident that in the next two years, if not the entire gaming industry, then a significant part of it will work with blockchain.

  • 86% of the survey participants called the main advantage of blockchain in games that users can own in-game assets. Also, many people appreciate the new earnings model (74%), the player reward model (71%) and transparency (50%).

  • As for the growth factors, among them were the “play to earn” model (68%), the improvement of game mechanics (56%) and the use of well—known franchises (51%).

  • However, blockchain games have enough problems. Among the main ones are uncertainty on the part of the laws (52%), technical limitations (42%), and the quality of gameplay (34%).

  • Blockchain technology is often criticized for harming the environment. Nevertheless, only 15% of respondents mentioned climate problems.

Tags: