The Japanese gaming market reached $9.6 billion by the end of 2014. It grew by 4% compared to 2013 thanks to mobile. This is written by analyst Serkan Toto with reference to a study published in the gaming publication Famitsu.

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In the study, the gaming market refers to both the games market and the game console market. Of these, mobile, that is, games for smartphones, feature phones and tablets, account for $5.8 billion. This is 18% more than in 2013.

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The growth of the mobile gaming market in Japan in the period from 2010 to 2014
For comparison, the resource estimates the global market volume at $54.4 billion over the same period.

Serkan Toto believes that the figures thus clearly prove that mobile is now the largest segment of the Japanese gaming market.

Source: http://www.serkantoto.com

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