November was a record month for games in terms of revenue, SuperData reports in its new report. During the reporting period, players spent $11.5 billion to purchase digital versions of titles on all platforms, including mobile.Key data

Total revenue from the sale of games on all platforms increased by 15% compared to November 2019.

  • Mobile games revenue grew by 9% year-on-year.
  • Sales of digital copies on PC increased by 22% year-on-year and reached a historic high.
  • For this, in many ways, it is worth thanking the successful launch of World of Warcraft: Shadowlands.The revenue of console games increased by 24% compared to November last year, but fell a little short of the record figures in April.
  • Analysts attribute this primarily to the shortage of new-generation consoles and the desire of some users to postpone the purchase of high-profile titles until the purchase of PlayStation 5 or Xbox Series X |S.November’s highest-grossing games on PC, consoles and mobile devices

Data on individual games

Call of Duty: Black Ops Cold has set another franchise record.

  • In November, the new title sold 5.7 million copies in numbers, which is 7% more than Black Ops 4. Increased interest in the game and the franchise is also due to the great popularity of the free-play Warzone.Digital sales of Assassin’s Creed Valhalla amounted to 1.7 million copies, which is 50% more than the figures of Assassin’s Creed Odyssey at the start.
  • At the same time, revenue from in-game purchases in the release month was 63% lower, since the developers did not immediately add paid pumping accelerators to Valhalla.Sales of Spider-Man: Miles Morales on PS4 and PS5 amounted to 663 thousand copies.
  • For comparison, the original Marvel’s Spider Man at the start in 2018 sold 2.2 million copies. However, it should be borne in mind that Miles Morales is still not a full-fledged sequel.The release of the Shadowlands add-on helped World of Warcraft achieve the highest revenue figures since 2008, as well as attract the largest number of active players since 2010.
  • The game earned 50% more than Battle for Azeroth. However, analysts expect that the peak of interest in the supplement will last no more than two months.In November, the number of active players Among Us reached half a billion.

SuperData calls it perhaps the most popular game in history by the number of monthly audience. Despite the fact that the share of PC players is only 3%, they are the ones who bring the most revenue (64% of total revenue from August to November).

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