The COVID-19 pandemic has spurred the revenues of developers around the world. Australia is no exception. Revenue of Australian game studios exceeded $140.4 million last year.
Such data was shared by IGEA (Association of Interactive Games and Entertainment of Australia and New Zealand).
What else did the analysts say:
- revenues of gaming companies in Australia increased by 29% compared to 2019. At the same time, 87% of the $140.4 million received by developers came from abroad;
- the overwhelming majority of studios (76%) expect that revenues will continue to grow or, at least, remain at the current level in 2021. However, 14% of companies are not so sure about this — they have already found themselves in a difficult financial situation;
- as IGEA noted, Australian gaming companies could earn more if not for numerous problems. Among them: lack of state support, difficulties in obtaining investments at early stages and a small number of narrow specialists;
- A total of 1,275 employees worked in studios in Australia at the end of last year. Most of them are men (80%), and only 17% of employees are women;
- almost three quarters of the surveyed companies (78%) worked on original games during 2020;
- mostly Australians developed PC titles (48%). A little less often in the country, games were made for mobile platforms (44%) and for consoles (33%). But local studios were practically not interested in AR projects, they were engaged in them only in 2% of cases.
You can look at the original infographic with these and other figures just below. Please note that the income in it is indicated in Australian dollars, whereas in the text above we have converted them to American dollars.